@JeremyECrawford Question about Healing Spirit (XGE). I can understand that and thank you for your dedication, but my reply was more engineered at a negative comment posted by someone else – my apologies. Worse still, Healing Spirit has no limit on the number of people it can heal.
Yay! The adventuring day is a mix of excitement and attrition. But it can disrupt what feels right to a group. Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required). Interesting! The official errata document will be released soon! I don't rely on my PCs lacking HP to challenge them. The spirit looks like a transparent beast or fey (your choice). Assuming a six-player party, Prayer of Healing heals ~60 HP total, whereas Healing Spirit heals for 210! — Dan Dillon (@Dan_Dillon_1) November 11, 2017
I was pointing out that your instincts are right about how the game is designed. After a fight the players heal to full via hd anyway.
I think the spell is exactly what it needs to be, math or no math. We have to do that, since an encounter could happen at any point.
Now it can only heal a number of times equal to 1 + your spellcasting ability modifier.This prevents the "conga line" I've seen some DMs complain about since the book's release.Healing spirit has been altered, and a new errata document is on the way. Consider that a similar out-of-combat level 2 spell, Prayer of Healing, heals 2d8 + WIS for up to six creatures.
The latest printing of Xanathar's Guide to Everything includes several fixes, including a change to the healing spirit spell.
This seems like an odd decision given the common encounter structures that are used in nearly every game I’ve played; that is: minions & toughs, then a boss.
We time the release of our errata docs to coincide with the arrival of corrected books in peoples' hands—which is now! The structure you’re referring to is adventure design, not combat design.Its a baffling concept, (was trained from 3.5, which was presented as a game of attrition) but I guess it makes sense.
The number of times.I am quite certain that your proofreading squad is first-rate. Feels extremely powerful. the “twice your spellcasting ability” refers to the number of times it heals or to the number of hit points healed?
Surely not…what am I missing?Key is out of combat – burning level 2 spell for quasi-short rest is balanced, opportunity cost of not using 2nd level slot can be big; also, a lot of that healing will be overkill at low levels That's what concerns us.
If healing spirit has felt too effective in your game, try this house rule, which holds the spell to our expectations for it: the spell ends once the spirit has restored hit points a number of times equal to twice your spellcasting ability modifier (minimum of once). We actually balance the game assuming player characters are at full health.
If one spell "breaks" my game, I'm not DMing – I'm just passively adjudicating. Druid Healing Spirit out of combat? Used out of combat it tramples all over Prayer of Healing, and has a huge impact on using short rests for healing (hit dice).
I didn't know they updated healing spirit. What about if he casts time stop first? In combat use seems fine. The spirit can’t heal constructs or undead.
Certain tabletops work like that with a refresh between encounters, why did you not go that direction with 5e?The rest rules in D&D help create a certain narrative tempo and are part of our adventure/campaign design, not to be confused with combat design and the design of other subsystems. That’s not the same thing as designing combat systems.So if I give Acererak wish and have him use it to cast this spell at 8th level, how big of a jerk would I be as a DM?
I'd just be laughing that Acererak is wasting a wish on this spell.What is the point of all the resting mechanics that are part of the core game then if it seems the default assumption is full hit points for everyone?
That wasn’t a slam or a put-down.I'm going to keep the spell as is. Healing spirit has been altered, and a new errata document is on the way.
This is an unofficial D&D site made by Zoltar to collect designer tweets and help players of the best game ever created.Did you eratta Healing Spirit? 1 min, people walk in a circle through it each “round”, 10d6 worth of healing at lvl2 ???
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